Frequently Asked Questions
Does Khet contain actual Lasers?
Yes, the game employs two class II lasers which are lower in power than most laser pointers on the market, which are usually class III ( for a real complicated explanation on laser classification feel free to go to http://www.access.gpo.gov/ecfr/graphics/pdfs/er01fe93.031.pdf ). This means that although you still get the neat effect of firing a laser to bombard your opponent's pieces, you will not get the wow effect of seeing it melt or blow holes through the playing field.
What if my laser beam does not light up or the light is very dim?
Khet's laser beam requires sufficient battery power. Try putting new batteries in the game board. The lasers used in Khet are made to last over 5000 hours of continuous use and are most likely not the cause of your problem. For a complete troubleshooting guide please click here.
Is this just another strategy game that only dweebs, geeks, and nerds will enjoy?
No! Product testing shows that players of all ages find Khet easy to learn and fun to play. In fact "geeks" was the only group to give a 9 out of 10 on overall enjoyment, instead of the usual 10 out of 10 from all other groups, including swimsuit supermodels.
Can I pass on my turn?
No. According to the rules, your turn consists of moving or rotating a game piece and firing the laser. You can't skip your turn on a technicality by rotating the Pharaoh or Obelisk.
How do I attain the rank of Khet Grand Master?
Although many may claim it, none have it so far. However, practice hard and one day you may be able to add this prestigious rank after your name, aka John Doe, KGM. It's much more respectable and reputable than those generic M.D., or PhD type titles.
Can you actually see the path of the laser beam when you play?
While the lasers are bright enough to see where they hit even in full daylight, the beam itself is not visible on the playing field. However, with the addition of fog or smoke of any kind the beam can be made visible as shown here. Check back for more information related to added game effects in the future.









